Guild vs Guild, 29 vs 20s, rules altered for fair gameplay!!

paynefull

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So seeing as there are a decent amount of 29 guilds and 20 guilds, but wargames are far too few!!!

If wargames were to be set up between 20 and 29 guilds, what limitations can we change on regular wargame rules that would even the playing field.

Eg. 1) 20s allowed 1 feral
2) 20s allowed to have some 29 players on their team
3) 20s allowed 2 of each class

These are just some of my thoughts but open to debate, seeing as we already play in the same bracket and some 20 classes are only a stone throw away from 29 in terms of gear, overall stats etc. /Discuss
 
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Here is what I would say, coming from a 20s PoV.

1) Ban guard from BM Monks. (Won't happen because most people roll 29 BM Monk to have guard carry them.)
2) No Shadow Priest. (Won't happen because most people roll that OP spec to carry them.)
3) No ferals. (Either level, 20 or 29, is too OP for premades at this point in time anyway.)
4) Ban sprint from 29 rogues. (Sure no 29 rogue would allow that to happen even though in a premade situation against 20s it would be OP.)

29s have a lot more silences / stuns then 20s do for sure, if they all know how to use them idk never see it in pugs. 29s are just way to OP for 20s in an actually premade situation. 29s would have to have a lot of limits on what they could use.
 
Why don't you just tell the 29s that they can't use abilities that the 20s don't have? wouldn't that solve it? And the 29s shouldn't be allowed glyphs.

That's really what I would do. But at that point they should just roll a level 20, which is what they don't want to do obviously.

I agree though, that's the only thing that would make a 29 v 20 premade fair.
 
The few extra abilities are not that difficult to deal with.
It is when you have the usual flood of FotM rollers. A rogues sprint can be offset by a potion. Silences/stuns can be offset by racials/trinkets/potions/class abilities.

/cheers
Sweetsidney
 
The few extra abilities are not that difficult to deal with.
It is when you have the usual flood of FotM rollers. A rogues sprint can be offset by a potion. Silences/stuns can be offset by racials/trinkets/potions/class abilities.

/cheers
Sweetsidney

and 29's have the same trinket/racials, they'd just have far less interrupts to contend with, solar beam and counter shot being the big two.

also, no consumables in wargames bud. but i'm pretty sure you know that.
 
and 29's have the same trinket/racials, they'd just have far less interrupts to contend with, solar beam and counter shot being the big two.

also, no consumables in wargames bud. but i'm pretty sure you know that.

Rules change per wargame... bud.
That is why they are being discussed as we speak, bud...

/cheers
Sweetsidney
 
In a premade situation those "few abilities" can go a long way. Pummel, counter shot, and solar beam can be game changing. Along with sprint from a rogue.

A 29 group should have absolutely no problem wiping the floor with a 20 group. The sad part is most of them are truly just bad.
 
Didn't I already move this thread once to the 20-29 section?
 
Didn't I already move this thread once to the 20-29 section?

Not sure, haven't touched this thread since I made it!

The differences are huge, no one is debating that. But it is a difference that we already have to put up in a battleground any how we take it. So by law of association Qing as a 20 in a BG is a disadvantage but one that cannot be avoided.

29s not using abilities over level 20 is the most equal proposition thus far! A lot of ideas seem to be coming out, I like it!!!
 
Didn't I already move this thread once to the 20-29 section?

Not sure, haven't touched this thread since I made it!

The differences are huge, no one is debating that. But it is a difference that we already have to put up in a battleground any how we take it. So by law of association Qing as a 20 in a BG is a disadvantage but one that cannot be avoided.

29s not using abilities over level 20 is the most equal proposition thus far! A lot of ideas seem to be coming out, I like it!!!
 
Might as well close this thread. It will never happen your best chance is the 29s to reroll a 20. It's lose lose for the 29s. You'd be the stupidest lvl 29 GM alive to agree to this.
 
Might as well close this thread. It will never happen your best chance is the 29s to reroll a 20. It's lose lose for the 29s. You'd be the stupidest lvl 29 GM alive to agree to this.

Hmm, a little over the top bud. The thing is wargames are a lot of fun, and the scarceness of said wargames are not fun. Uneven wargames > no wargames, at least imo. It isn't so much about rules of the wargames but actually having wargames.

As we enter a BG uneven playing field or not, competition is still gonna happen. Thats the idea of a bg, wargames just bring it to a more focused and way more competitive medium. To say a GM is stupid for wanting an even playing field for competition is a bit....close minded...
 
Not sure, haven't touched this thread since I made it!

No worries, listen, we're having some database problems right now so I'm sorry if your thread is out of whack. A lot of people are getting double posts like you had above, we're trying to deal with the problem now. *shrug*
 
A 29 group should have absolutely no problem wiping the floor with a 20 group. The sad part is most of them are truly just bad.

This is why we should take them under our wing and nurture them them, teach them our ways, bring them into the light, not chastise them(not to say that you have).


Many times I have bore witness to starter accounts giving a premade of subbed accounts a pretty good "fight" based on the starters skill and coordination level, as I am sure Burg and Honeybadger have. Just think what those level 20's could have done had they had been virtual subbed accounts as they are now.

/cheers
Sweetsidney
 
Would a open minded lvl 29 guild or open minded 29s please do this. So when you win I can tell you " umm u beat 20s" or when you lose. I can troll you for losing to 20's

#OpenMindedToLoseLose

What HB is saying, is a 29 guild taking on a 20 guild has nothing to gain and everything to lose. In that respect he is 100% percent correct.
You could correlate it with a male fighting a female. If the male wins, he won versus a girl(the percieved weaker adversary). Nothing gained...
If he loses, well, he gets ridiculed by his peers by being beaten by a girl. He is in a no win situation. So why even take on the challenge?

/cheers
Sweetsidney
 
Here's a strange theory. Have the 29s wear full starter (unlinked gear and enchants), but let them keep their glyphs and abilities at 29. Would be weird to see.
 

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