Veteran Edition account (6.1 update)

My thoughts exactly, however i'm still sceptical due to the fact that the tank ring has "expertise".

the others appear to have hit->haste, so maybe just a tooltip issue?
 
"Level 20 only lets players see about two newbie zones and visit the capital city."

lmao

I smiled at that too... but what they don't know won't hurt them :)
 
"Level 20 only lets players see about two newbie zones and visit the capital city."

lmao

-looks at amount of quests done and zones explored on main F2P toon-


Hm.
 
-looks at amount of quests done and zones explored on main F2P toon-


Hm.

From the perspective of a standard trial, not a twink, I think what he said is accurate. Take a Night Elf toon for example, story wise, you can get through Teldressil and Darkshore, but you get stopped halfway through Ashenvale by the level limit.
 
Am I the only one who finds heirlooms boring and would prefer not having heirlooms, or at least not having them generally be BIS?

You have a really good point, and I think there's sort of two sides to this. On one hand, like you said, the process of working to get your character BIS is fun and rewarding in and of itself, especially if it requires long grinds or farms. There's definitely a sense of accomplishment and satisfaction in having put in the work to get BIS.

On the other side, there's also a lot of satisfaction in being able to compete at the highest level, and the joy that people get out of being able to compete in a totally level playing field (gear-wise, at least) which for many people takes a long time to achieve due to those same grinds and farms.

So BoAs being BIS solves the latter while robbing people of the sense of accomplishment of the former. So far though, at least with my BM monk, I have found that the true BIS pieces aren't the BoAs but are still farmable (like Gloomshroud Armor for example). So the best solution would be to have lots of BoAs available so that people can jump right in and be highly competitive from the get-go, while still allowing small advantages to people who want to farm for non-BoAs that are just a little bit better. So far, this has been the case, so as long as that balance is maintained, I think everyone can be mostly satisfied.
 
You have a really good point, and I think there's sort of two sides to this. On one hand, like you said, the process of working to get your character BIS is fun and rewarding in and of itself, especially if it requires long grinds or farms. There's definitely a sense of accomplishment and satisfaction in having put in the work to get BIS.

On the other side, there's also a lot of satisfaction in being able to compete at the highest level, and the joy that people get out of being able to compete in a totally level playing field (gear-wise, at least) which for many people takes a long time to achieve due to those same grinds and farms.

So BoAs being BIS solves the latter while robbing people of the sense of accomplishment of the former. So far though, at least with my BM monk, I have found that the true BIS pieces aren't the BoAs but are still farmable (like Gloomshroud Armor for example). So the best solution would be to have lots of BoAs available so that people can jump right in and be highly competitive from the get-go, while still allowing small advantages to people who want to farm for non-BoAs that are just a little bit better. So far, this has been the case, so as long as that balance is maintained, I think everyone can be mostly satisfied.
Truly so, I agree there. I also want to work on a BM monk for that very same reason! And the earlier issue of having to grind and work for you gear is one of the main reasons I enjoy F2P. (I started playing WoW at release and was more used to it's gearing style, and that of other MMOs than the current P2P state).
 
-looks at amount of quests done and zones explored on main F2P toon-


Hm.

No shit, right? My original f2p has every FP in Kalimdor and the Eastern Kingdoms, including the Cata zones, nearly every one in Outland, and most of them in Northrend, too.

Sent from my Nexus 4 using Tapatalk
 
You have a really good point, and I think there's sort of two sides to this. On one hand, like you said, the process of working to get your character BIS is fun and rewarding in and of itself, especially if it requires long grinds or farms. There's definitely a sense of accomplishment and satisfaction in having put in the work to get BIS.

On the other side, there's also a lot of satisfaction in being able to compete at the highest level, and the joy that people get out of being able to compete in a totally level playing field (gear-wise, at least) which for many people takes a long time to achieve due to those same grinds and farms.

So BoAs being BIS solves the latter while robbing people of the sense of accomplishment of the former. So far though, at least with my BM monk, I have found that the true BIS pieces aren't the BoAs but are still farmable (like Gloomshroud Armor for example). So the best solution would be to have lots of BoAs available so that people can jump right in and be highly competitive from the get-go, while still allowing small advantages to people who want to farm for non-BoAs that are just a little bit better. So far, this has been the case, so as long as that balance is maintained, I think everyone can be mostly satisfied.

Twinks historically never farmed the BiS items. They bought them off the Auction House. The main supplied the money, hence the 'twink' term, which is actually a gay reference. The sugar daddy funds his twink plaything.

Self farmed 'twinks' aren't really twinks at all, since they are completely self sufficient. Now, when the heirloom tab is introduced, that will change, but still the point remains: trials are not twinks, in the strict definition of the word. What they are is freaking hard core low level players.

I was in Goldshire, Vashj a couple weeks ago. Dueled some subs. One of them /s 'damn, these starters put out some damage.' No shit. My gear is better than yours, and I've been playing this toon for two years at this level. I SHOULD wreck you.

When was the last time a random sub ran a 20 up through Arathi and Hinterlands and Western Plaguelands on their way to Hillsbrad and killed two skull level rare spawns on the way? I'm guessing not.

Or when was the last time that four level 20 subs decided that they needed to kill Pyrricion, a level 50 elite dragon in Wetlands, that drops nothing other than a 3c vendor claw, then went out and did it? No gear reward, no achieve, no nothing, except the sense of accomplishment that comes from killing something that we had no business actually killing. Pyrricion hits REALLY hard, BTW. Two hits and you're dead. We did some serious taunt swapping.

Trials are a shining example of Emergent Gameplay, which is one of the most intriguing aspects of gaming. They aren't twinks. They're fucking badasses.

Sent from my Nexus 4 using Tapatalk
 
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Buckeye is correct about trials and the first coined term of "twink".
Today's trial player have to be pretty hardcore compared to the lower tiered player of yore. In some ways the game is much easier, nay better, than it way. In fact, many ways.
Many trial twinks know no other way than the "F2P way". They should be good at PvP. For many that is all they do is play a level 20.

As for the new BoAs. I have been saving DMF tickets since 5.4 for new new heirlooms hoping they would come out for 6.0 and the heirloom tab. I just hope it the rings get added they get added to the Faire.

/cheers
Sweetsidney
 
Twinks historically never farmed the BiS items. They bought them off the Auction House. The main supplied the money, hence the 'twink' term, which is actually a gay reference. The sugar daddy funds his twink plaything.

Self farmed 'twinks' aren't really twinks at all, since they are completely self sufficient. Now, when the heirloom tab is introduced, that will change, but still the point remains: trials are not twinks, in the strict definition of the word. What they are is freaking hard core low level players.

I was in Goldshire, Vashj a couple weeks ago. Dueled some subs. One of them /s 'damn, these starters put out some damage.' No shit. My gear is better than yours, and I've been playing this toon for two years at this level. I SHOULD wreck you.

When was the last time a random sub ran a 20 up through Arathi and Hinterlands and Western Plaguelands on their way to Hillsbrad and killed two skull level rare spawns on the way? I'm guessing not.

Or when was the last time that four level 20 subs decided that they needed to kill Pyrricion, a level 50 elite dragon in Wetlands, that drops nothing other than a 3c vendor claw, then went out and did it? No gear reward, no achieve, no nothing, except the sense of accomplishment that comes from killing something that we had no business actually killing. Pyrricion hits REALLY hard, BTW. Two hits and you're dead. We did some serious taunt swapping.

Trials are a shining example of Emergent Gameplay, which is one of the most intriguing aspects of gaming. They aren't twinks. They're fucking badasses.

Sent from my Nexus 4 using Tapatalk

The term "twink" has been a long time, in gaming. It predates WoW, and probably mmos. The word's etymology is debatable, but I doubt it originated in WoW. I twinked in Guild Wars in 2005, probably before twinking in WoW ever got off the ground.

Basically, it's taking min/maxing—which has been around since pencil and paper games —to the nth degree. That is, prioritizing gear over experience, to have to most powerful character at your level. Having some super OP character in a party that hogs all the glory would seem super-gay to the rest of the party, or the hence the term twink.

So yeah, you're right. Even in Guild Wars, the OP armor items would be farmed by a high level character and sent down to your "twink" to pwn noobs in low level arenas. Other people did similar things in different games. F2Ps don't really fit the classical definition of "twink", e.g. 29s are twinks, f2ps are hardcore.
 
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I heard of twinks back around in 2000-2001ish in regards to everquest PvP. Twinks are unnaturally powerful I would say in my definition and would say that in WoW that would mostly mean high end enchantments on low lvl items which I don't think works out all that well now but it's effects are still present. As well as high end items on low lvl toons so if you got either a LFH or AGM then you, sir or ma'am! are twinked! Aside from that we are really just gearing for our end-game as stated above. Can't truely twink in WoW due to level restrictions on items, req lvl 20 items can't be used at level 19... or level 5 for example.
 
I agree with everything that has been said above, and I've often been an advocate of the same argument that trials are not really "twinks" in that we have to earn everything we have ourselves. I would like to point out that in my original post that Buckeye quoted, I never used the word "twink" to refer to us, so there really isn't any dispute here over the terminology, and I think the points I made in my original post, about the two enjoyable aspects of playing trial accounts and how BoAs have to carefully balance between them, still stand.
 
The main supplied the money, hence the 'twink' term, which is actually a gay reference. The sugar daddy funds his twink plaything.

I always thought that it was a slanderous word, given by non-twinks, as a way to offend those BIS GY camping mofos, then the word was adopted and used by twinks themselves as a way to refer to one another. Kind of like how ni**er evolved.

Whatever the real reason, I think the sugardaddy analogy is a bit farfetched
 
I "twinked" on the F2P version of Everquest back in 2001 (I think - I was fairly young then, don't entirely remember the date).

To the best of my knowledge, the gaming term "twink" originated in WoW - even if the definition, so to speak, originated in earlier games.

Level 19 used to be the original twink level, which is also about the age of young male prostitutes who sleep with older men. The true definition of twink as a young gay man originated from this phenomenon, and probably bled over into WoW because the low-level "twinks" relied on higher leveled characters to give them equipment.

I'm not sure if that is the "sugardaddy" derivation or not. It's just the most likely origin of the WoW term.
 
When I first heard the term twink I thought it was some reference to Twinkies, and I just thought "Mmm, I want Twinkies now..."
 
Level 19 used to be the original twink level

this is me being pedantic but for one month 29 was probably the original twink level

Patch 1.7.0 (13-Sep-2005): Warsong Gulch will now be level-banded as follows: 20-29, 30-39, 40-49, 50-59, 60

Patch 1.8.0 (10-Oct-2005): Players of levels 10 - 19 will now be able to participate in the battle for Warsong Gulch.
 

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